Knowledge of and ability to use tools and techniques to produce graphic communications materials.
Lists basic functions and features of graphics software.
Names the components of the organization's graphics software toolkit.
Identifies associated equipment, peripheral, and supply requirements.
Documents organization-specific standards, layouts, templates and libraries.
Utilizes basic software-based graphics tools.
Participates in developing and integrating graphic components for design.
Defines key features on all products in the graphics toolkit.
Explains the major phases of the graphics material production cycle.
Troubleshoots and resolves common software and platform problems.
Works with a variety of graphics design and production tools.
Advises others on the pros and cons of legacy graphics tools.
Uses and contributes to reusable graphics libraries.
Creates and integrates graphics into a variety of presentation packages.
Promotes the strengths and weakness of alternative graphics tools.
Analyzes cost factors and considerations of design and production.
Consults others on the design and development of the full spectrum of graphics.
Leads in evaluating and selecting graphics platforms and toolkits.
Advocates planned product enhancements and migration strategies.
Predicts vendor and market trends for graphics software development.
Designs and makes recommendations on state-of-the-art graphics packages.
Leads discussions on the historical and future perspective of graphics tools.
- Tell me about the graphic tools that you frequently used as a part of your previous position(s).
- How did you leverage already completed graphics work to speed the completion of future graphics projects?
- How did you make sure your graphics projects were positioned favorably in the market?
- What metrics were used to evaluate the performance of the graphics department or function? How were these chosen?
- What kinds of problems have you encountered while working with specific graphic tools?